#include "Frame.h"

CFrame::CFrame(void)
{
	m_fScale	= 1.0f;
	m_fRotation = 1.0f;
	m_fTime		= 0.25f;		
	m_DrawRect.left = 0;
	m_DrawRect.top = 0;
	m_DrawRect.right = 0;
	m_DrawRect.bottom = 0;
	m_CollisionRect.bottom = 0;
	m_CollisionRect.left = 0;
	m_CollisionRect.right = 0;
	m_CollisionRect.top = 0;
	m_AnchorPoint.x = 0;
	m_AnchorPoint.y = 0;
}
CFrame::~CFrame(void)
{

}